﻿using KamRemakeRemake.GameObjects.UnitObjects.Units;

namespace KamRemakeRemake.GameObjects.UnitObjects.ActionObjects.Actions
{
    public class Idle : UnitAction
    {
        /// <summary>
        /// when the unit should be shown but does nothing the unit is idle. This is the default action that is loaded for a unit.
        /// </summary>
        /// <param name="unit"></param>
        public Idle(Unit unit)
            : base(unit, ActionType.Idle)
        {
            Unit = unit;
        }
    }
}
